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NORTHWEST SECTOR




There are no ruins in this Sector. In the outlying edges of the city, the land is actually a stretch of forest, miles wide. It teams with creatures of all kinds, some prey, some predator. Like any wild animals, they are more afraid of you than you are of them, but they will attack if provoked or cornered. For those interested, these make good hunting grounds for some challenging and exotic game.

Places of Interest:
THE HOSPITAL: There isn’t much of note in the Northwest, aside from the forest in the outreaches, and living facilities in the city proper. Nestled among various homes is a great hospital. The head medic is also the head mechanic, able to care for organic and robotic patients alike.

The hospital is quite large, located in the midst of various houses and apartments. One side is clearly designed for the organic residence, with nice sliding doors opening into a foyer and waiting area. Halls stretch off to the right to various exam rooms where the resident doctor and his apprentices can check on the sick. Down another hall are hospital rooms for those who require an extended stay.

The other side is designed for the robotic residents. The front part is a large garage, which leads to a waiting area. Past that are repair bays with with tables, each repair bay is stocked with tools. The mechanic teams range from human to Cybertronian.

Whether organic or robotic, all those who come to the hospital will see the Paian, the head medic and mechanic.

1. Central Hub
2. North Sector
3. Northeast Sector
4. East Sector
5. Southeast Sector
6. South Sector
7. Southwest Sector
8. West Sector
Back to Main
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WEST SECTOR




THE RUINS (Solus)
Outside the city proper, the land here is inhospitable. The area’s weather can flux wildly and unexpectedly, ranging from 'pleasantly tropical' nearest the city, to 'roasting' the farther out you go. The ruins lie along a great fissure, wide and long, but not as deep as some of the other cracks in the planet’s surface. Magma still glows at the bottom, flowing through the planet.

The remnants of the building cannot be entered from the outside...but there is a rather massive underground tunnel leading from the edges of Haven into the ruins. Debris fills the once grand tunnels, making it more like cave crawling than walking down a corridor. The tunnel will provide some relief from the heat that would be felt outside. But that relief is only felt in the main tunnel. There are smaller tunnels as well for organics it seems, and many tunnels branch off into parts unknown.

Should you venture far enough into any of the tunnels, assuming you don’t get lost, you may find amazing treasures...or maybe just death. Tread carefully.

You may also find great plates of...armor. It's not metal, though, but more like the material of horn or fingernails, but it's also nearly indestructible.

Places of Interest:
ENERGON MINES: Not too far from the city proper is a large mine. Workers harvest energon here and take it to the refinery located on the premises. The refinery supplies the bar and restaurants with energon.

CRYSTAL FOREST: A beautiful forest of multi-colored crystal trees hedges the northern line of the quadrant, mixing with the edges of the organic forest for a few miles. The trees will often change color depending on how any little light falls upon them. Sometimes, they even display a full rainbow spectrum. On occasion, for some undetermined reason, the whole forest of crystals will turn bluish-tinged white, with each "tree" translucent towards the edges. It is said that if one stands still enough, one can hear the crystals growing.

1. Central Hub
2. North Sector
3. Northeast Sector
4. East Sector
5. Southeast Sector
6. South Sector
7. Southwest Sector
Back to Main
9. Northwest Sector
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SOUTHWEST SECTOR




THE RUINS (Trion)
Grassy plains have come to cover this region of the otherwise mostly metallic planet. The soil isn’t too deep, but it’s deep enough to allow plants to flourish. Among the hills and grass lie the ruins of a once massive structure. Unlike the others, this one seems as though it may have been different, domed rather than tall spires. Not far from the base of the ruins is a deep depression in the ground. An astute observer may note that it almost seems like a body of water was once here. A thick layer of grass covers it all now. And, if one looks at the odd hill in the middle, they may realize that it look more like another structure than a natural formation. ((CHECK RA for where exactly Starscream’s lab was)).

These ruins, unlike the others, have been boarded up. Great metal panels have been put in place over large openings. There are smaller openings in the building that have been left open. If asked, residents will say only that a monster resides within, or used to at one time. No one is sure if it still lives or not.

Around the hills are fissures in the ground, some of them quite deep, but many of these have been fenced off to keep people from falling into them. Like other tears in the crust, if you look into the deeper canyons, you can see the Miasma below.

Places of Interest:
THE FARM: The Farm is sprawling acreage that has taken up most of the hills of the Southwest. There are several orchards, a vineyard, fields with various types of grains as well as corn, even a variety of plants those from Earth would not recognize. There is a dairy and butcher shop that supplies meat, cheese, and milk products to The Pantry. There is even a rather impressive brewery. Open fields hold many kinds of animals from all manner of worlds. If they’re not edible, they produce something that is, or at least something that can be used.

THE GRAVEYARD: It is a somber place. The graves are fresh, and the names may be familiar. This is where those who do not come back are buried--or memorialized when no body can be found. Most of the tombstones are rather simple. Like this, but with the name of the one who died instead of the symbol.

RARITIY'S SHEEN AND SHINE SPA: Rarity's spa is made to accommodate both organics and synthetic races alike. For organics, there's your average spa with a hot tub and other necessary things needed to relax and get beautiful. Facial wraps, mud baths, you name it, it’s there. For Cybertronians, there is an oil bath in the larger part of the building, along with all the decals, waxes, paints, and polish you could want. There are massage parlors for both, and of course, workers – both people and drones – in both sections there to do the work.

1. Central Hub
2. North Sector
3. Northeast Sector
4. East Sector
5. Southeast Sector
6. South Sector
Back to Main
8. West Sector
9. Northwest Sector
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SOUTH SECTOR




THE RUINS (Prima)
Mountains run along the south. Tall and majestic, some jagged in form, they spread across the Southern edge of the city and off into the Miasma. Very near the southernmost edge of the range is an odd, mountain-wide gash, as though someone plucked a single peak from the range like a rotten tooth. Those who venture into this area will find the ruins of a great building. Much of the rubble is in the colors of white, silver, and gray. Clearly there used to be a building here, and a mountain, or perhaps a building as large as a mountain.

Places of interest:
THE PIT: Somewhere deep within the ruins on the mountain is a massive hole. It drops deep into the planet, how far, no one is quite sure. A protective, glowing mesh has been placed over the top to keep anyone from falling in, and if you peer into the darkness beyond long enough, you may see the Miasma churning deep within. Best to be careful around here.

THE SPRING: From somewhere deep within the rubble, fresh water bubbles forth. It runs down the mountain and has become a wide stream that flows out towards the north and west, providing a permanent source of clean water for the residents and the Farm out in the Southwest Sector.

POLICE STATION HQ: Located within the city proper, this is the police HQ, the first and the head of the three police stations in the city. It’s a small but efficient structure built to house both young organics and large robots. It has gone through many commanders but always has one mission: To keep the Haven safe from itself.

The Decker Room, as this station is nicknamed (no one knows why or what that's supposed to mean), has two halves: a front half with small offices and human-scaled items, and a back half, with a huge, communal office, garage, and maintenance bay. Easily accessible to both halves are the jail, with small and large 'traditional' barred cells, interrogation rooms, and the firing range, with targets ranging from tiny to enormous (guns not included).

The place is built to handle just about any emergency, and includes a large screen in the common room to display videos and news items and to field calls from any of the police-member's communicators.
Exterior and Interior.

1. Central Hub
2. North Sector
3. Northeast Sector
4. East Sector
5. Southeast Sector
Back to Main
7. Southwest Sector
8. West Sector
9. Northwest Sector
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SOUTHEAST SECTOR




THE RUINS (Nexus)
The Southeast Sector is riddled with craters. Some are small, some massive. Whatever caused the craters is long gone, but mysteries remain to be discovered in the pockmarked land. A natural Cybertronian ecosystem also thrives here. Tucked into one of these craters is the ruin of yet another massive building, and is probably one of the least damaged of the huge structures that once surrounded the city.

Parts of the structure hint at being used as a sort of research facility. There are rooms of specimens of all kinds, and it’s clear that perhaps some of the local life that inhabits the areas started here in different test tubes and canisters.

While more of this structure stands than others, it’s also ended up quite overrun by animals. Wild beasts, now native to Cybertron, have taken up residence within the crumbling halls of the structure. Large, crystalline formations have torn through walls like living vines, making the ruin a bit dangerous to explore.

Be extra careful, should you decide to explore, that you don’t wake the colony of scraplets that have taken up residence in the highest remaining tower.

Places of interest:
CRATERS: Absolutely the dominant feature of the landscape are the craters, big and small. Some would make comfortable hot tubs, while others could easily swallow several cities. Either way, they are around.

SPORTS CRATER: One of those 'city' sized ones, specifically carved to allow stands to witness whatever event is held below. There might even be some locker rooms for competing teams...

There's a large smoothed road several vehicles wide that approaches from the north which winds down the crater walls with several switchbacks. Along the south-east crater wall, there is a shooting range set up with safety precautions taken into account.

The rock walls of the entire north-western section of the crater have been carefully sculpted into basic stadium seating, giving a clear view of the sky. There is a small platform stage for presenting at the foot of the stadium stands. Dead center, and far above it on the lip of the crater, a special place of honor has been crafted. A seat larger than the rest sits apart as though for a special guest.

THE ENERGON LAKE: One large crater in the area has filled with energon. It’s not of a quality for drinking really, though if you’re desperate it will suffice, but it might be nice for a swim if you’re of the mechanoid variety or have protective wear on. Who knows what mysteries might lay at the bottom of this lake?

1. Central Hub
2. North Sector
3. Northeast Sector
4. East Sector
Back to Main
6. South Sector
7. Southwest Sector
8. West Sector
9. Northwest Sector
kismet_loop_mods: (Default)




EAST SECTOR




THE RUINS (Vector)
The East Sector is split nearly down the middle by a wide, deep gorge. There are places that disappear into the Miasma. Not much is left to see of the ruins here. A couple old bridges, half destroyed, hang out over the canyon. One large bridge, spanning the width of the canyon and held up by crystal-like cables, feels like a special attraction. There are other bridges that span the canyon now, but only the one feels special, old, like a relic from another time.

There are bits of evidence here and there that a large structure used to be here, but whatever was there has long since fallen into the canyon. The bottom of the canyon cannot be seen, if there even is one, though deep below the Miasma is visible.

Places of Interest:
CANYON PATHS: There are many paths down into the canyon. Some are easy to walk, others more challenging, some will even end abruptly only to pick up far enough away to be unable to reach on foot. The lower paths end up blocked after a time, as the Miasma is getting closer, and so the risks of running into something nasty increase. Go down low enough and you might spot spires sticking up from the Miasma.

POLICE STATION: This is the second of the three police stations in the city. A small but efficient structure built to house both young organics and large robots, the police station has gone through many Commanders but always has one mission: To keep the Haven safe from itself.

1. Central Hub
2. North Sector
3. Northeast Sector
Back to Main
5. Southeast Sector
6. South Sector
7. Southwest Sector
8. West Sector
9. Northwest Sector
kismet_loop_mods: (Default)




NORTHEAST SECTOR




THE RUINS (Liege)
Right on the edge of the northern end of the Northeastern Sector a great peak stands high above the rest of the land. In the heights are the ruins of another great building. These ruins are hard to reach, the land hostile and cold, covered deeply in snow and ice.

If you manage, though, you’ll find what remains of the ruin is a giant hot spring. The water fills what used to be the lower levels of this structure. Be very careful, should you decide to go diving into the spring, the area below is even more of a maze than the ruin in the North. The walls within are all sharp angles and rigid, crystalline forms, twisting in upon themselves. If one is not careful, one can easily get turned around inside the fractals within fractals. A dangerous thing when trapped underwater.

All around the ruins are caves that can be explored. The caves get warmer the deeper you go.

Places of Interest:
HOT SPRINGS SPA: In various areas around the mountain are natural hot springs. Someone decided to take advantage of this and has built a resort a little up into the mountains. A Gateway opens right to the spa, and the springs are good for organic bodies and robotics ones. It’s a nice place to relax after a long day of work.

1. Central Hub
2. North Sector
Back to Main
4. East Sector
5. Southeast Sector
6. South Sector
7. Southwest Sector
8. West Sector
9. Northwest Sector
kismet_loop_mods: (Default)




NORTH SECTOR




THE RUINS (Megatronus)
Along the base of the mountain range within the Northern Sector, lies a great ruin. This one is recognizable as having been something of a massive structure at one time, but that’s about it. It’s in a precarious state and seems to be haunted. There’s construction equipment and old scaffolding around one area, but the project to renovate seems to have been long abandoned.

For those brave enough to enter, you will be plagued with eerie whispers, cold spots, and perhaps an occasional touch from seemingly nowhere. If you can make yourself continue, the part of this structure that was built into the ground seems untouched by time or ruin. The expanse of hallways inside may as well be a maze, though.

There are other small buildings around the ruins, some serving as housing, most are empty. And all of them connect to a maze of tunnels. Some of the tunnels are collapsed, some will lead back to the ruins, and some will lead to another small building, or to several small buildings. It won’t be easy to explore these places, though. While the small buildings are comfortable enough, going far enough into the tunnels is no different than exploring the ruins. It is as though spirits have taken hold of this place and either do not appreciate living visitors or are desperate to gain the living’s attention.

Places of Interest
THE BUNKER: This is one of three police stations in the city. This decent-sized building is located on the edges of the city proper approaching the edge of the Northeastern Sector. It’s a small but efficient structure built to house both young organics and large robots. The Bunker has gone through many commanders but always has one mission: To keep the Haven safe from itself. It’s also a weapons storage, with room housing numerous armaments from various times and places.

ENERGON DEPOSIT: Those brave enough to ignore the spirits and explore the underground of the ruins may eventually find their way to a very old energon deposit. Lava once flowed here, and when it cooled, energon followed. The flows of energon have long since ceased here, but a massive cache of some of the purest energon crystals can be found...for those brave enough to venture here to find it.

1. Central Hub
Back to Main
3. Northeast Sector
4. East Sector
5. Southeast Sector
6. South Sector
7. Southwest Sector
8. West Sector
9. Northwest Sector
kismet_loop_mods: (Default)




CENTRAL HUB




The very center of the safe area has becoming known as the Central Hub. It was possibly a smaller area at one time, but it’s grown to cover a great deal of land. The flat area has been built up and was likely highly populated at one time, or at least prepared with the hope of a higher population.

There are two main buildings in the Central Hub, one called “The Hub” and the other is the Warehouse, which is the true center of the city. In The Hub are places such as a bar, a large atrium, a decent sized library, a couple restaurants, a grocery store, and various apartments for both the larger, robotic community and smaller, organic community. Settled just outside of The Hub is a smaller building from which the news is broadcast.

High above Haven, centered over and likely anchored to the Warehouse, hangs what has become known simply as the Sol, a massive artificial light source in a low, fixed orbit above the planet's surface. It is synced with Cybertron's distant sun, brightening as the sun comes into view on one horizon and dimming as it disappears on the other. The Sol breaks up the perpetual twilight of Cybertron’s natural lighting and is in large part responsible for allowing plant life to thrive as well as it has. The light reaches even to the edges of the borders. The bottom of the Sol has a special covering so the center of the city is not bombarded with too much light. While nowhere near as bright as a sun, it’s probably still not a good idea to spend long periods of time staring directly at it.
Places of Interest )

Back to Main
2. North Sector
3. Northeast Sector
4. East Sector
5. Southeast Sector
6. South Sector
7. Southwest Sector
8. West Sector
9. Northwest Sector

Dedication

Sep. 24th, 2014 09:11 pm
kismet_loop_mods: (Default)
Kismet Loop (KL) is a direct sequel to Re/Alignment (RA). Some of the text seen in various information pages of the KL communities has been copied from RA information pages with the permission of the RA Mods.

We at KL would like to take a moment to show our appreciation to the Mods, Help Staff, and players of RA. Without them, KL would not have been born. We will always remember fondly the CR built up in RA, and cherish the chance to continue on in KL.

RA was centered around a city called The Haven, set on a Cybertron new and untouched by culture, wild and untamed...and facing the threat of Unicron. With a dimensional rift torn through the sky, known as the Lambda, the Firstforged worked with the refugees who had been dropped through this rift to prepare for the coming of Primus, and the inevitable coming of Unicron.

In August 2014 IRL, Unicron finally made his move to break through the Lambda and enter this reality. The Firstforged and the refugees made their stands, most against Unicron...and some with him. In the end, Unicron was defeated, and RA came to an end.

In October 2014 IRL, KL kicked off with a bang, picking up mere days after the set end of RA. The surviving refugees were caught in a dimensional explosion as the Lambda was suddenly and violently ripped apart. Many awoke together in this place, at once familiar and alien. Others have not been seen again.

I wish to express special thanks to the co-mods who have stepped up to the plate with me to help get this game off the ground. Thank you, Dragon, Ryo, and Katt. Your help has been invaluable. I also wish to express my thanks to Lylith, Ryo, and Ty for some of the amazing art they have made for us, especially made to use as icons for KL NPCs.

And finally, a thank-you to the players, both those who followed on the journey from RA to KL and those who have joined since, thank you. None of this would have been possible for me to do alone. You’re all amazing, and it’s an honor to share this game with all of you.

Historical Game Links
RA Comm
RA Logs

Bestiary

Sep. 24th, 2014 08:02 pm
kismet_loop_mods: (Default)

BESTIARY

This is a list of animals, owned or not, that can be found in Haven.

Look at all the cut little animals~ )
kismet_loop_mods: (Default)
Taking a trip? Holidays eating your time? Just need to step back for a breather? Or maybe life in general or other commitments are just taking their toll and you need to make the hard decision. Here is the place to make these announcements official. Please copy and fill out the appropriate text box below into a comment to this post.


HIATUS


The duration must be a definitive timeframe and may not exceed one month in length. If longer is needed, please contact a mod. If there is an Activity Check during the hiatus, a player may request an exemption, but the duration of the hiatus must be at least two weeks in length, and the player MUST communicate with the mods before the end of the AC period to request the extension. You may not request back-to-back exemptions, regardless of any length hiatus you may take. If you are unable to meet the requirements for activity due to real-life circumstances/an emergency, you MUST communicate with the mods before the end of the Activity Check.


DROP


Fate is optional, but it can help your fellow players know how their characters might react to or handle the disappearance of yours.


NOTE: Sometimes circumstances change unexpectedly and a player might decide they didn't want to drop their character after all. We allow for a 48 hour window for a player to reverse a voluntary drop and reclaim their character without contest or consequence. After 48 hours, the drop is final and the player must app the character if they decide later they wish to pick the character back up. However, the character is also open for any other player to reserve and/or app, and these will be taken on a first-come, first-served basis just like any other character.

Death

Sep. 22nd, 2014 09:08 pm
kismet_loop_mods: (Default)

DEATH

OOCly, we do not want Death to be a final end to your characters in the game. Transformers as a canon - which the game is based on/inspired by - has instances where a character who had been close to if not confirmed as dead coming back to life, and it's by far not the only canon in which this has happened. We want to treat Death as a serious event with serious consequences - hence the request form - but also something that can happen to your character without it being the end of the world.

If your character is killed, you will not be able to play them for a few days, ranging from three days to a week (at the Mods' discretion) depending on the nature of the death. There are a few notes regarding death, though, that we ask you keep in mind;

• If the body is recoverable (within Haven/known to be deceased/not blown in to smithereens/somewhere that can be found), Paian will take possession of it. Upon returning from death, they will maintain all items/upgrades that they had in their possession.

• If it is not recoverable (destroyed/outside of the Haven), the character upon returning from death will lose whatever they had on them, including upgrades, personal items, etc. Essentially, they will be restored to how they first entered the game. (Please note that any items they /didn't/ have on them will be fine - it isn't as if their room is cleared out, just what they had in their pockets won't still be there!)

• Characters that die will awaken in the Hospital located in the Northwest Sector, with a distinct feeling of something missing or less within them. This hollow feeling will fade over time, but never completely - and characters that die often will find the feeling more and more vivid each time, and fading less and less. OOCly, this is kept vague on purpose; there is something that is being taken, but you as a player agree to whatever this 'something' is by applying for a death. Players who kill their characters repeatedly may find out just what this is, but we would not recommend doing so for the sake of simply finding out.

• As Death himself is an entity in the city, he is responsible for returning the souls of the dead to their bodies. It's not their time to go yet, and so he'll not let them go. Paian is responsible for their bodies being whole and healed for when their spirits are returned.

• A character will not be missing memories, or anything of the sort...except for the last few hours before their death. Such will be fuzzy, at best, possibly more so due to the death's nature. (EX; death by head trauma might result in the last few days being vague, rather than simply the hours. We leave this to you.)

• Characters will also not remember anything of their time deceased. Their awareness will simply jump from their death, to a groggy reawakening.


If you have read all of this and still intent for your character to experience the taste of death - then please use the following form. Do not kill off your character until you have received an approval, which will include the length of time they will be unplayable as well as any other notes the Mods need to give to you.

kismet_loop_mods: (Default)

RANDOM EVENTS

Haven is a city surrounded by chaos. The Miasma can drop any number of unknown factors right into the middle of the streets at any given time. These random events can be anything from item drops, monster encounters, areas of effects, or anything else that the Miasma might decide to toss into the middle of our city.

What does this mean for you?

It means you have a say in what happens.
You have a lot of say actually )
kismet_loop_mods: (Default)
APPLICATIONS ARE NOW OPEN.

Applications will remain open indefinitely.


To apply, choose the applicable form below and fill it out. Please post it as a comment (or a string of comments) to this page, or you can link to your application. Feel free to check out the Application FAQ if you have any questions, or you can contact a mod at [personal profile] kismet_loop_mods or KLMods (at) yahoo (dot) com. Please also note that some applications may take longer to process than others; while we strive to go in the order they are received, certain canons may require additional research on the mods' behalves and thus may be delayed. If this is the case, we will leave a note saying so!

Canon, CRAU, and Obscure Canon Characters


Canon AU or Fandom OC


Original Characters


Please note, mod staff will most often review apps on the weekends.  We promise to do our best to get to all apps within a week, but if we do not, know that we will get the app reviewed as quickly as possible.  We thank you for your patience with us.

Reserved

Sep. 22nd, 2014 09:01 pm
kismet_loop_mods: (Default)
RESERVES ARE NOW OPEN.

Reserves are open indefinitely.


If you are interested in reserving a character, please use the form below! You may reserve one character at a time. Reserves are good for 2 weeks from the date posted. Reserving will not guarantee your approval; however, it will prevent any app challenges. Please also note that if your application is denied or if your reserve expires, then others will have the chance to apply for the same character.

Reserving, in essence, grants you "first pickings".



RESERVED


NOTE: We do not monitor the reserve page for eligibility of characters being reserved! This is accomplished during the app judging process, when we are able to see the full application. If you are uncertain if the character you would like to reserve is appable at KL, please contact a mod directly.

Rules

Sep. 22nd, 2014 08:57 pm
kismet_loop_mods: (Default)

RULES

1. HAVE RESPECT
Understand that we are all here to have fun, first and foremost. Going out of your way to insult others, harass them, or otherwise dampen their playing experience is unacceptable. You always have the option of not playing with someone - keep that in mind.

We understand this is the internet, and this can only be handled so well. However, we expect our players to be willing to at least try to take the mature route - whether directly addressing their fellow players in a civil manner, or speaking with the mods about an issue if they do not feel comfortable with the former.


2. IC IS NOT OOC
IC actions will lead to IC reactions
Bear in mind that, when in a role-playing game, you are working with the other players as a team to make a story about everyone. There are no star players in a game, although characters may get starring roles in different scenes. As such, be aware that every action your character takes will have real, lasting effects on them: i.e. charging an army with nothing more than a rusty spoon to defend them will lead your character to either death or capture.

This does not mean that punishments given to your character are punishments intended for you, the player. This just means we take things seriously. The game will not bend to accommodate your actions, so pay attention to each choice you make, and realize that the choices made by others around you are not personal attacks.

IC actions should not lead to OOC retaliation
If you end up surprised by an action that a character is taking, remember that this character is not taking action against you. It may very well be IC for them to be aggressive and/or annoying and/or offensive. If a scene does not go as planned, it is all right to talk to the player or mods OOC to figure out why and to come up with a solution. It is not all right to attack the player for this, or to broadcast the 'error' to a larger community (see 'No Drama' below.) Taking IC arguments OOC is a punishable offense.


3. NO DRAMA
As such, we are aware things can get heated at times. No game is ever perfect, and while we expect you to be on your best behavior, we know it's easy to slip up.

If something in game upsets you, we find it helpful to try the following:

1. Stop whatever you are doing, and go away and do something else for a while. Not just ten minutes, but a few hours at least. Sleep on it, if you can. IF you are still upset in the morning:
2. Talk to the offender privately about the issue. Find out if it really is an issue after all, and see if you can't reconcile. 99% of Drama starts from a misunderstanding, and you don't want to be the jerk who started something over what turns out to be a typo. IF this doesn't work or you are uncomfortable talking to the person in question:
3. Talk to the mods. We're here to look at things objectively and to fix problems before they blow out of proportion. Ideally, a mod will be able to figure out what went wrong, and offer suggestions to you and the person who upset you so that you can get right back to having fun, and potentially even avoid the issue in the future.

We understand venting is cathartic, but bear in mind that talking with a friend who's also involved in a bad situation can lead in to things seeming to get worse and worse. Or, worse yet - gossiping on an anon-comm. This is especially frustrating if the person doesn't even know they did something wrong - "should have known better," nothing! People aren't mind readers!

If you have issues, say something - in private. Try to make it your goal to solve the issue, rather than just talking about it. If we find out that you've been promoting drama, we're not going to be very happy, and it will result in you being pulled aside so that the situation can be avoided in the future. Not just the complaining, but what led up to it.

Outright slander and harassment can and will result in a ban. We do not want to ban people, but we will if we have to.


4. NO GODMODING/POWERPLAYING/ETC

Now that we've touched on why not to Drama, we're going to touch on how to not feed the trolls in the first place.

Mostly, this involves treating other players and characters with respect, and one of the ways to best do this is to NOT GODMOD. What is godmodding? We talk about it a little bit in our FAQ.

Basically, don't do it. Do not control another person's character, or make assumptions about another person's character without checking in with them first.

This is especially important in terms of power-playing, where one player assumes their character to be more powerful than another character and acts accordingly. Everyone in Kismet Loop is under certain power restrictions, which means nothing is quite as it seems in the canon. Before making any actions which assume a certain degree of power, please, talk with the person you are playing with and decide the outcome beforehand.

Repeated abuse of this rule will result in punishment.


5. NO PLAGIARISM
For the purposes of this game, plagiarizing is defined to be the use of ANY material in your application or in-game that you do not own the intellectual property for.

There are two exceptions to this rule:

1. The use of images for the purposes of your applications, icons, posts, and memes.
2. The use of wikipedias/informative sources in the History section of your application AS LONG AS you properly cite your source. (Just tell us what you're taking and from where. Usually, the link itself is citing, but using the site's name as the hyperlink isn't a bad idea.)

We aren't going to come after you if you're quoting from your canon while in-character, but we will come after you for using someone else's 3rd-person sample in your application.

Be aware that we treat plagiarism very seriously, and consider it a bannable offense.


6. KEEP UP ACTIVITY
Since Kismet Loop is a game with an ongoing meta-plot, the participation of our cast is important to the health of the game.

As such, we will be hosting "Activity Checks" every two months, which will be mandatory. During the AC, you'll be required to post two examples of your activity - be that a log, a post over the communicator, or a thread with another character - as well as an activity summary. Further details will be given in each Activity Check post, so keep an eye out for them!

Failure to respond to activity check can result in your characters being dropped.


7. OBEY CHARACTER LIMITS
We have an in-depth post about what kinds of characters are allowed and how many you can app here, in our FAQ. We have these restrictions in the interests of being fair, and as such we do not look kindly on them being exploited. While you can technically, for instance, pick up a character, hang onto them for a month, app an OCC, and then immediately drop the first character, doing so will be frowned upon. Picking up mule journals in order to app character duplicates will also be frowned upon.

Be fair, and let other players get a chance.


8. OBEY RATING CUTS
In Kismet Loop, we have a fairly lax rating of 'R.' This means there is a lot that you can get away with in your posts!

However, we do ask that any material which is explicit (be it language or gore or violence) be put underneath a cut. Sexual scenes should only be posted in our adult community, although fading to black within a normal post is all right.

Be cognizant of what you're writing, and be aware that what might not seem offensive to you can be offensive to somebody. This is the internet. You never know when a minor might come across your stuff.


9. CHARACTER JOURNALS
We require all players to have the following posted in their character journals:

» An HMD. HMD stands for “How's My Driving?”; essentially, it is a contact post for other players should they have constructive criticism with regards to your playing or other concerns. We do not require you to allow anonymous comments on this post, turn off IP logging, or screen the comments, although some players appreciate these options.
» Your Application. You may omit the player information section and the samples, but the rest of your character's application should be publicly accessible.


10. MODS HAVE FINAL WORD
As much as possible, the Moderators are here to make certain that the game runs smoothly and that everybody has fun. Each choice the mods make will take that into consideration, and no choice will be made without looking at all sides.

If a decision leaves a player or group of players unhappy, the mods will be more than happy to talk it over or to explain their reasoning. However, if it comes to a disagreement, the mods have the final word. Arguing will not necessarily get them to change that word, and may result in an unhappy mod.

An unhappy mod is not a good thing.

Just choose your battles, and know that the mods will do their best to make sure those battles do not need to happen.


11. THREE STRIKES
Because everybody makes mistakes now and again, Kismet Loop has a 'three strikes, you're out' policy.

Except for the bannable offenses mentioned above, most slip-ups will get you a warning and a discussion from a mod. If it turns out that you're a repeat offender, and you continue to break the rules, the third warning means you are gone. We may ask you to drop the character in question, or, if the problems are severe enough, we may ask you to leave, entirely.

However, we would really prefer it doesn't come to this.

Kismet Loop is here for everyone to enjoy themselves in a fantasy environment. Play fair, and we hope to enjoy pretendy-fun-times with you.

World

Sep. 22nd, 2014 08:56 pm
kismet_loop_mods: (Default)




WORLD




1. Cybertron
2. The Miasma
3. Haven

Below are the important locations on the Planet in which this game takes place.

Since Kismet Loop is a game constantly in flux, every action taken by our players might change a part of the setting. This is the page to check on when this occurs.

Because characters will be building and exploring the surface of Cybertron, we highly recommend you fill in the text area below with any place of significance you find or build and post it to this entry. We will add these to the page, so that other characters can visit them and interact with the game's ever-growing world.



Time to see the world~ )
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