Random Events
Sep. 22nd, 2014 09:06 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
RANDOM EVENTS

What does this mean for you?
It means you have a say in what happens.
Now keep in mind, you can have your character come across any number of entities already within Haven at any time you wish. There are all types of animals, monsters, and NPCs for your character to encounter, and you do not need permission to just work up a post with any such entities.
So what, then, is the purpose of having a Random Events page?
1. We will have a monthly "news update" for Haven, listing--or rather, reporting--a number of happenings around the city. These mini-events would be optional for players to participate in. The reports would be an IC "FYI" of happenings that your character could encounter. If nothing else, we want these events to serve as prompts for posts and possible CR. Those mini-events will be taken from this page.
2. We want your ideas! The more the better! They can be serious, silly, or somewhere in between. They can affect a certain spot or person, or whole areas of the city. Want your character to be suddenly love struck with their worst enemy for a few days? Request an City Event! Want your character's favorite possession to show up in their room? Request a Character Event! Want a certain monster or creature from your character's home world to show up and wreck some havoc until it can be taken down? Request it!
3. Plot! We welcome player driven plots. You have a plot you want to run concerning the city, or even just a handful of involved characters? Put the details under City Events!
There are two types of event requests you can put here: City Events and Character Events.
City Events
These will be city wide happenings. Or at least things that effect enough of the city that anyone can choose to have their character participate in the event. An example of a City Event would be everyone within a certain area turning blue and glowing for the next 24 hours. Or, for another example, a giant robo-squid appears in the city, and in its search for water, starts tearing the place apart until it's dismantled or retaken by the Miasma. In other words, it can be anything that would effect a large area of the city or a large number of residents.
Character driven plots would also be put under the City Events. The details would just be a little different.
Character Events
These will be happenings that affect only a single character. Is there an item you want for your character? This would be a Character Event. Want your giant robot to end up as a cat for a few days? Character Event.
A few last things to note:
1. Character Events that are approved can be put into effect whenever the player wishes to make a post for it.
2. You are allowed to request a Character Event for someone else's character. However, that character's player will have to agree to it before mods will give approval.
3. City Events suggestions will be kept for reference, and one will be chosen for each monthly update. If we have enough City Event ideas, polls will be held to determine what City Event will be chosen for the month.
4. Plots listed on this page are for te player to move forward. Make sure you're ready to make the necessary posts to keep your plot running through the end.
If you have an event you would like to request please fill out the info in the appropriate text area below.
CHARACTER EVENT REQUEST
TWO FOR ONE SPECIAL
Date: 2016-06-12 04:41 am (UTC)Character: Arya Stark
Request: I'd be stoked if Nymeria could show up, murderchild misses her friend. XD
Event/Plot Name: We're gonna need a bigger boat.
Event Details: With a rather horrific warbot malfunction, everyone is just happy The Spine is back to normal, that no one was hurt too badly!
Except Breakdown, that's what you get for offering a hand.However with how often he was firing his laser array, it's entirely likely that there might be some... long-term effects from that much Blue Matter flying around.
What does that mean for the fair and not-so-fair citizens of Haven?
Rifts.
Invisible to the eye, only discernible by the prickle of hair on the back of one's neck, a lingering feeling of potential, these rifts are small tears in time, space, and reality itself. Tiny at first, without anyone to find and patch them they've simply started pulling wider. At first there's no real difference, nothing weirder than the everyday excitement of living on an alien planet. But as the tears get bigger, there's no telling what may happen... that's what happens when you play with reality glue, after all. Not that anyone can go through these Rifts, but there’s not a thing in the world stopping things from coming out of them…
WEEK ONE - What’s The Worst That Can Happen?
Nothing seriously bad happens at first. Some new animals might be sighted around the areas with rifts, from badger kittens who may or may not befriend anyone lucky enough to bribe them quickly enough with food, to rainbow colored moths. Flowers might smell of French toast or serenade Haveners with delightful tunes, while vines coiling here and there might playfully flip someone’s hat, or demand a game of tic-tac-toe on the pavement. Cybertronians might discover their paint jobs altered to include cool racing stripes or polka-dots, or even space-wizard murals ala band vans, or that their horn’s sound might have been replaced with a turkey gobble or a bike horn, or some other amusing noise. Weapons affected will vary- swords will become balloon versions of themselves, cannons and blasters will shoot confetti or glitter. Blunt force weapons will squeak when they’re smacked against something, doing little to no damage. Near the end of the week, it might be a bit easier to guess where the rifts could be, as the changes will be very heavy in those areas, and will start to effect the surrounding buildings and grounds, with color changes or shifts of patches of pavement and brick to chocolate and peppermint for example, though the rifts that open closest to the Miasma have some odd sprouts of… green crystals.
Those studying the rifts will find themselves undergoing some minor changes- loss of pigmentation in skin or paint or plating or outer shell, some darkening of hair for those who have it, or a slight blue tinge to their eyes. (Anyone heading near the Miasma-neighboring rifts to investigate instead wind up with hair starting to go paler, and a green tint starting in their eyes.)
WEEK TWO- It’s all fun and games until someone loses an eye.
Things aren’t too bad, are they? Some singing plants, new pets, and general shenanigans are nothing bad…
Of course as any Walter Worker can tell you, Blue Matter Rifts aren’t all sparkles and sunshine. Or they would if there were any around. Whoops?
The second week sees a continuation of the silly shenanigans already occurring, with new changes happening on a larger scale. New buildings appear, increasingly fanciful as the week progresses, while others might disappear or simply merge with the new architecture. The areas around the rifts nearer to the Miasma are less than delightful, the architecture taking on jagged, darker tones, the green crystal structures and copper mechanics seeming to spread from the area. Small clockwork rats with green optics skitter about, too quick for the average person to grab. If caught, they’re more likely to bite than anything, leaving the poor Havener that grabbed them with a nasty wound that’s sure to be infected.
Larger animals seem to be appearing, from odd teal deer to giant golden eagles, and songbirds that sing Bobby Darin classics. That rift down by the lake that no one noticed before? Yeah, now there’s some mermaids sunning on the rocks and splashing in the water, though they seem either uninterested or unable to communicate with Haveners, laughing as they disappear under the water at attempts to talk. Got something sparkly? Leave it one of the rocks and you just might get a pretty seashell or bracelet in trade.
One of the rifts seems to be leaking down pillows at an alarming rate, maybe someone should do something about that?
Anyone who lives near the rifts, or has spent any amount of time lingering near them might notice some… physical changes in themselves. Haveners organic, robotic, or something else entirely might wake with new appendages, either things like new arms, a pair of wings where there were none before, or even something cute like cat ears or a dog tail. Have fun trying not to chase any cars! Others might find themselves newly mute and monochrome, though any attempts at charades seems to create whatever they were trying to talk about in half-melted pink sherbet.
Local residences might find they have new occupants in some ghostly roommates, though good luck proving it.
At night, it sounds like there’s things moving around, but no matter how quick one might be, there is never any sign. Magical wards seem to not have any effect, and neither do technological security systems- traps are sprung without anything in them, alarms go off with no sign of intrusion. Surely it’s nothing bad, right?
More subtle changes also include things such as the shifts mentioned in week one for researchers messing with the rifts occurring in the general population. Anyone still poking around the rifts in a more sustained manner will continue to get paler, though any scans of the issue simply show it as a lack of pigmentation of no danger, and further, deeper scans might show the flesh or stuffing beneath is starting to shift color to shades of blue (Or green, in the matter of investigating the Miasma-neighboring rifts.) Some might start to get heat-sick a bit more easily in the sun if organic, and those turning pale and green might start to notice migraines, body aches, and a general sense of malaise, though there’s a certain recklessness that leads to the sufferer not realizing the connection between the changes and the symptoms even if someone else points it out. They’re fine! They’re just dandy.
Those unaffected by this might notice both groups becoming a bit more reckless in their pursuit of researching the rifts, not to the point of putting anyone in danger, but much less cautious than one might expect them to be. Those effected with green changes become a bit more reclusive and secretive, and both parties find that they have a visceral dislike of being anywhere near those effected by the opposing color shifts.
WEEK THREE- We went to hell and all we got was this ratty handbasket.
Sure, some folk might luck out, and things might be just fine, but for those not so blessed?
Things are getting real.
The changes around the rifts are getting much bigger, and in some cases dangerous- one needs to watch where they walk or they might find a patch of quicksand, or a flow of lava where their porch steps used to be. Nothing seems to be out to get anyone, but just simple hazards of nature seem to be the problems, aside from the increasingly flustered flocks of flamingoes being spat out of the rift that had been spewing pillows not long ago.
The rifts near the miasma are getting increasingly more forboding, dark twisted buildings starting to appear, as well as more of the odd clockwork copper creations, some mimicking animals, others designed to look like rather horrific abominations. They seem to somewhat obey anyone affected by the rifts they seem to come from, assisting them in rather unsavory experimentations or kidnappings.
To say nothing of the huge stories-tall copper elephant in the midst of being finished near one of the fortress-like towers. That has all the hallmarks of ‘Not Good’.
Those lovely singing flowers? They’re just fine, continuing with their tunes, even if some cheeky clusters are experimenting with things like metal or punk and are definitely not keeping things child-friendly. The vines have continued growing where allowed, and continue to play their tic-tac-toe games, but heaven help anyone that loses. Twenty lashes for the first, and well after that, things just get mean. When did they sprout those awful thorns by the way?
Those with ghostly houseguests will find their spectral friends are less than happy to see them, acting downright nasty, throwing furniture, rattling doors, banging windows and even attempting to possess the unwary, and nothing good comes of that.
Those unseen intrusions? Seem to be getting worse- there’s definite evidence of their passage now, from the rather deep gouges in flooring to the cold breaths that fall on your neck any time you go to investigate. No one’s sure what these things are, and if anyone has caught a glimpse they’re not telling- probably because they were eaten. But semantics, right?
Badger kittens encountered are just as likely to be feral as they are to be friendly; alone they’re no threat, but in a swarm, they’re a bit more frightening. The golden eagles? Might just pluck up unsuspecting citizens for an impromptu flight that either ends in an attempted snack, or simply being dropped from height if inedible. The mermaids are more likely to simply pull people into the water to drown given half a chance, and there’s actually a killer whale that’s somehow swimming in the lake now. Get close enough? It’ll spew out a platoon of skeleton pirates to attack.
Land and sea certainly aren’t safe then. But neither is the air. A shiver of vicious Sky Sharks have appeared on the scene, and given they’re easily able to chomp cars in two, no one is safe, not even cybertronians! Just because they literally look like someone copy-pasted wings on a shark in a bad photo edit doesn’t change the danger these creatures pose.
Anyone still going near the rifts to research them is definitely not looking like themselves. And unfortunately the phrase ‘green with envy’ is rather apt here, as those who’ve turned green in hue are becoming much less friendly to others, going so far as to attempt to sabotage research by others who are outside their little unofficial group. In fact, they see nothing wrong with unfortunate things such as kidnapping others to experiment on in a variety of ways, so perhaps it’s best to be cautious no matter how well you think you may know them. And while those who’d turned more blue might not mean harm, their enthusiasm for their projects seems to be overriding common sense, so those helping them with things might come to serious harm if they’re not mindful of reigning that excitement in. Both sides of this are falling ill as well, from the migraines of before to worse symptoms, from nausea to fevers and hallucinations (those turning green also seem to be fusing with mechanical bits they’ve been working with, for some reason unknown to anyone unaware of the necrotic properties of the Green Matter being messed with there). If watched and helped to rest, it won’t kill anyone, but it’ll be harder than it looks to convince any of them to rest with so much to do!
Event or Plot:> Plot!
Characters Involved: City, magic-wielding characters or characters knowledgeable in time/space tears would have the most to do here aside from general reactions to effects!
Re: TWO FOR ONE SPECIAL
Date: 2016-06-12 02:23 pm (UTC)Nymeria is most certainly approved.
I will need time to read over the rest to ensure I have no questions that need to be addressed, but this may take a bit as I'm currently out of town with family. I'll let get back to you regarding the plot as soon as I'm home and have had a chance to read things over. In the meantime, enjoy your dire wolf, murderchild.
Event approved!
Date: 2016-06-30 04:25 am (UTC)